Implementing Resource Release Mechanism for Stream Loading (#4285)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Glenn Jocher <glenn.jocher@ultralytics.com>
single_channel
Gustavo Ribeiro 1 year ago committed by GitHub
parent b73f9b13df
commit 645c715350
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@ -34,6 +34,7 @@ class LoadStreams:
def __init__(self, sources='file.streams', imgsz=640, vid_stride=1):
"""Initialize instance variables and check for consistent input stream shapes."""
torch.backends.cudnn.benchmark = True # faster for fixed-size inference
self.running = True # running flag for Thread
self.mode = 'stream'
self.imgsz = imgsz
self.vid_stride = vid_stride # video frame-rate stride
@ -41,6 +42,7 @@ class LoadStreams:
n = len(sources)
self.sources = [ops.clean_str(x) for x in sources] # clean source names for later
self.imgs, self.fps, self.frames, self.threads, self.shape = [[]] * n, [0] * n, [0] * n, [None] * n, [None] * n
self.caps = [None] * n # video capture objects
for i, s in enumerate(sources): # index, source
# Start thread to read frames from video stream
st = f'{i + 1}/{n}: {s}... '
@ -51,21 +53,22 @@ class LoadStreams:
if s == 0 and (is_colab() or is_kaggle()):
raise NotImplementedError("'source=0' webcam not supported in Colab and Kaggle notebooks. "
"Try running 'source=0' in a local environment.")
cap = cv2.VideoCapture(s)
if not cap.isOpened():
self.caps[i] = cv2.VideoCapture(s) # store video capture object
if not self.caps[i].isOpened():
raise ConnectionError(f'{st}Failed to open {s}')
w = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
h = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
fps = cap.get(cv2.CAP_PROP_FPS) # warning: may return 0 or nan
self.frames[i] = max(int(cap.get(cv2.CAP_PROP_FRAME_COUNT)), 0) or float('inf') # infinite stream fallback
w = int(self.caps[i].get(cv2.CAP_PROP_FRAME_WIDTH))
h = int(self.caps[i].get(cv2.CAP_PROP_FRAME_HEIGHT))
fps = self.caps[i].get(cv2.CAP_PROP_FPS) # warning: may return 0 or nan
self.frames[i] = max(int(self.caps[i].get(cv2.CAP_PROP_FRAME_COUNT)), 0) or float(
'inf') # infinite stream fallback
self.fps[i] = max((fps if math.isfinite(fps) else 0) % 100, 0) or 30 # 30 FPS fallback
success, im = cap.read() # guarantee first frame
success, im = self.caps[i].read() # guarantee first frame
if not success or im is None:
raise ConnectionError(f'{st}Failed to read images from {s}')
self.imgs[i].append(im)
self.shape[i] = im.shape
self.threads[i] = Thread(target=self.update, args=([i, cap, s]), daemon=True)
self.threads[i] = Thread(target=self.update, args=([i, self.caps[i], s]), daemon=True)
LOGGER.info(f'{st}Success ✅ ({self.frames[i]} frames of shape {w}x{h} at {self.fps[i]:.2f} FPS)')
self.threads[i].start()
LOGGER.info('') # newline
@ -76,7 +79,7 @@ class LoadStreams:
def update(self, i, cap, stream):
"""Read stream `i` frames in daemon thread."""
n, f = 0, self.frames[i] # frame number, frame array
while cap.isOpened() and n < f:
while self.running and cap.isOpened() and n < f:
# Only read a new frame if the buffer is empty
if not self.imgs[i]:
n += 1
@ -92,6 +95,19 @@ class LoadStreams:
else:
time.sleep(0.01) # wait until the buffer is empty
def close(self):
"""Close stream loader and release resources."""
self.running = False # stop flag for Thread
for i, thread in enumerate(self.threads):
if thread.is_alive():
thread.join(timeout=5) # Add timeout
for cap in self.caps: # Iterate through the stored VideoCapture objects
try:
cap.release() # release video capture
except Exception as e:
LOGGER.warning(f'WARNING ⚠️ Could not release VideoCapture object: {e}')
cv2.destroyAllWindows()
def __iter__(self):
"""Iterates through YOLO image feed and re-opens unresponsive streams."""
self.count = -1

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