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248 lines
8.3 KiB
248 lines
8.3 KiB
9 years ago
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/** @file
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* Rotated rectangle state particle filter +
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* 1nd order AR dynamics model ( in fact, next = current + noise )
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*
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* Use this file as a template of definitions of states and
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* state transition model for particle filter
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*
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* Currently cvparticle.h supports only linear combination of states transition
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* model only. you may create another cvParticleTransition to support more complex
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* non-linear state transition model. Most of other functions still should be
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* available modifications
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*/
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/* The MIT License
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*
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* Copyright (c) 2008, Naotoshi Seo <sonots(at)sonots.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef CV_PARTICLE_ROTRECT_H
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#define CV_PARTICLE_ROTRECT_H
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#include "cvparticle.h"
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#include "cvdrawrectangle.h"
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#include "cvcropimageroi.h"
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#include "cvrect32f.h"
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#include <float.h>
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using namespace std;
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/********************** Definition of a particle *****************************/
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int num_states = 5;
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// Definition of meanings of 5 states.
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// This kinds of structures is not necessary to be defined,
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// but I recommend to define them because it makes clear meanings of states
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typedef struct CvParticleState {
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double x; // center coord of a rectangle
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double y; // center coord of a rectangle
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double width; // width of a rectangle
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double height; // height of a rectangle
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double angle; // rotation around center. degree
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} CvParticleState;
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// Definition of dynamics model
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// new_particle = cvMatMul( dynamics, particle ) + noise
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// curr_x =: curr_x + noise
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double dynamics[] = {
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1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0, 1, 0,
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0, 0, 0, 0, 1,
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};
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/********************** Function Prototypes *********************************/
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#ifndef NO_DOXYGEN
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// Functions for CvParticleState structure ( constructor, getter, setter )
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inline CvParticleState cvParticleState( double x,
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double y,
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double width,
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double height,
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double angle = 0 );
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CvParticleState cvParticleStateFromMat( const CvMat* state );
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void cvParticleStateToMat( const CvParticleState &state, CvMat* state_mat );
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CvParticleState cvParticleStateGet( const CvParticle* p, int p_id );
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void cvParticleStateSet( CvParticle* p, int p_id, const CvParticleState &state );
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// Particle Filter configuration
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void cvParticleStateConfig( CvParticle* p, CvSize imsize, CvParticleState& std );
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void cvParticleStateAdditionalBound( CvParticle* p, CvSize imsize );
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// Utility Functions
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void cvParticleStateDisplay( const CvParticleState& state, IplImage* frame, CvScalar color );
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void cvParticleStatePrint( const CvParticleState& state );
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#endif
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/****************** Functions for CvParticleState structure ******************/
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// This kinds of state definitions are not necessary,
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// but helps readability of codes for sure.
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/**
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* Constructor
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*/
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inline CvParticleState cvParticleState( double x,
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double y,
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double width,
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double height,
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double angle )
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{
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CvParticleState state = { x, y, width, height, angle };
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return state;
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}
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/**
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* Convert a matrix state representation to a state structure
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*
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* @param state num_states x 1 matrix
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*/
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CvParticleState cvParticleStateFromMat( const CvMat* state )
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{
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CvParticleState s;
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s.x = cvmGet( state, 0, 0 );
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s.y = cvmGet( state, 1, 0 );
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s.width = cvmGet( state, 2, 0 );
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s.height = cvmGet( state, 3, 0 );
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s.angle = cvmGet( state, 4, 0 );
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return s;
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}
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/**
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* Convert a state structure to CvMat
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*
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* @param state A CvParticleState structure
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* @param state_mat num_states x 1 matrix
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* @return void
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*/
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void cvParticleStateToMat( const CvParticleState& state, CvMat* state_mat )
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{
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cvmSet( state_mat, 0, 0, state.x );
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cvmSet( state_mat, 1, 0, state.y );
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cvmSet( state_mat, 2, 0, state.width );
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cvmSet( state_mat, 3, 0, state.height );
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cvmSet( state_mat, 4, 0, state.angle );
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}
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/**
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* Get a state from a particle filter structure
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*
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* @param p particle filter struct
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* @param p_id particle id
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*/
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CvParticleState cvParticleStateGet( const CvParticle* p, int p_id )
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{
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CvMat* state, hdr;
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state = cvGetCol( p->particles, &hdr, p_id );
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return cvParticleStateFromMat( state );
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}
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/**
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* Set a state to a particle filter structure
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*
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* @param state A CvParticleState structure
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* @param p particle filter struct
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* @param p_id particle id
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* @return void
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*/
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void cvParticleStateSet( CvParticle* p, int p_id, const CvParticleState& state )
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{
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CvMat* state_mat, hdr;
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state_mat = cvGetCol( p->particles, &hdr, p_id );
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cvParticleStateToMat( state, state_mat );
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}
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/*************************** Particle Filter Configuration *********************************/
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/**
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* Configuration of Particle filter
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*/
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void cvParticleStateConfig( CvParticle* p, CvSize imsize, CvParticleState& std )
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{
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// config dynamics model
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CvMat dynamicsmat = cvMat( p->num_states, p->num_states, CV_64FC1, dynamics );
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// config random noise standard deviation
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CvRNG rng = cvRNG( time( NULL ) );
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double stdarr[] = {
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std.x,
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std.y,
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std.width,
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std.height,
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std.angle
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};
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CvMat stdmat = cvMat( p->num_states, 1, CV_64FC1, stdarr );
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// config minimum and maximum values of states
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// lowerbound, upperbound, circular flag (useful for degree)
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// lowerbound == upperbound to express no bounding
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double boundarr[] = {
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0, imsize.width - 1, false,
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0, imsize.height - 1, false,
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1, imsize.width, false,
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1, imsize.height, false,
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0, 360, true
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};
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CvMat boundmat = cvMat( p->num_states, 3, CV_64FC1, boundarr );
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cvParticleSetDynamics( p, &dynamicsmat );
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cvParticleSetNoise( p, rng, &stdmat );
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cvParticleSetBound( p, &boundmat );
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}
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/**
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* @todo
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* CvParticle does not support this type of bounding currently
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* Call after transition
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*/
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void cvParticleStateAdditionalBound( CvParticle* p, CvSize imsize )
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{
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for( int np = 0; np < p->num_particles; np++ )
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{
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double x = cvmGet( p->particles, 0, np );
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double y = cvmGet( p->particles, 1, np );
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double width = cvmGet( p->particles, 2, np );
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double height = cvmGet( p->particles, 3, np );
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width = MIN( width, imsize.width - x ); // another state x is used
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height = MIN( height, imsize.height - y ); // another state y is used
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cvmSet( p->particles, 2, np, width );
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cvmSet( p->particles, 3, np, height );
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}
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}
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/***************************** Utility Functions ****************************************/
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void cvParticleStateDisplay( const CvParticleState& state, IplImage* img, CvScalar color )
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{
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CvBox32f box32f = cvBox32f( state.x, state.y, state.width, state.height, state.angle );
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CvRect32f rect32f = cvRect32fFromBox32f( box32f );
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cvDrawRectangle( img, rect32f, cvPoint2D32f(0,0), color );
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}
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void cvParticleStatePrint( const CvParticleState& state )
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{
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printf( "x :%.2f ", state.x );
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printf( "y :%.2f ", state.y );
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printf( "width :%.2f ", state.width );
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printf( "height :%.2f ", state.height );
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printf( "angle :%.2f\n", state.angle );
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fflush( stdout );
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}
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#endif
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