/** @file * Rotated rectangle state particle filter + * 1nd order AR dynamics model ( in fact, next = current + noise ) * * Use this file as a template of definitions of states and * state transition model for particle filter * * Currently cvparticle.h supports only linear combination of states transition * model only. you may create another cvParticleTransition to support more complex * non-linear state transition model. Most of other functions still should be * available modifications */ /* The MIT License * * Copyright (c) 2008, Naotoshi Seo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef CV_PARTICLE_ROTRECT_H #define CV_PARTICLE_ROTRECT_H #include "cvparticle.h" #include "cvdrawrectangle.h" #include "cvcropimageroi.h" #include "cvrect32f.h" #include using namespace std; /********************** Definition of a particle *****************************/ int num_states = 5; // Definition of meanings of 5 states. // This kinds of structures is not necessary to be defined, // but I recommend to define them because it makes clear meanings of states typedef struct CvParticleState { double x; // center coord of a rectangle double y; // center coord of a rectangle double width; // width of a rectangle double height; // height of a rectangle double angle; // rotation around center. degree } CvParticleState; // Definition of dynamics model // new_particle = cvMatMul( dynamics, particle ) + noise // curr_x =: curr_x + noise double dynamics[] = { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }; /********************** Function Prototypes *********************************/ #ifndef NO_DOXYGEN // Functions for CvParticleState structure ( constructor, getter, setter ) inline CvParticleState cvParticleState( double x, double y, double width, double height, double angle = 0 ); CvParticleState cvParticleStateFromMat( const CvMat* state ); void cvParticleStateToMat( const CvParticleState &state, CvMat* state_mat ); CvParticleState cvParticleStateGet( const CvParticle* p, int p_id ); void cvParticleStateSet( CvParticle* p, int p_id, const CvParticleState &state ); // Particle Filter configuration void cvParticleStateConfig( CvParticle* p, CvSize imsize, CvParticleState& std ); void cvParticleStateAdditionalBound( CvParticle* p, CvSize imsize ); // Utility Functions void cvParticleStateDisplay( const CvParticleState& state, IplImage* frame, CvScalar color ); void cvParticleStatePrint( const CvParticleState& state ); #endif /****************** Functions for CvParticleState structure ******************/ // This kinds of state definitions are not necessary, // but helps readability of codes for sure. /** * Constructor */ inline CvParticleState cvParticleState( double x, double y, double width, double height, double angle ) { CvParticleState state = { x, y, width, height, angle }; return state; } /** * Convert a matrix state representation to a state structure * * @param state num_states x 1 matrix */ CvParticleState cvParticleStateFromMat( const CvMat* state ) { CvParticleState s; s.x = cvmGet( state, 0, 0 ); s.y = cvmGet( state, 1, 0 ); s.width = cvmGet( state, 2, 0 ); s.height = cvmGet( state, 3, 0 ); s.angle = cvmGet( state, 4, 0 ); return s; } /** * Convert a state structure to CvMat * * @param state A CvParticleState structure * @param state_mat num_states x 1 matrix * @return void */ void cvParticleStateToMat( const CvParticleState& state, CvMat* state_mat ) { cvmSet( state_mat, 0, 0, state.x ); cvmSet( state_mat, 1, 0, state.y ); cvmSet( state_mat, 2, 0, state.width ); cvmSet( state_mat, 3, 0, state.height ); cvmSet( state_mat, 4, 0, state.angle ); } /** * Get a state from a particle filter structure * * @param p particle filter struct * @param p_id particle id */ CvParticleState cvParticleStateGet( const CvParticle* p, int p_id ) { CvMat* state, hdr; state = cvGetCol( p->particles, &hdr, p_id ); return cvParticleStateFromMat( state ); } /** * Set a state to a particle filter structure * * @param state A CvParticleState structure * @param p particle filter struct * @param p_id particle id * @return void */ void cvParticleStateSet( CvParticle* p, int p_id, const CvParticleState& state ) { CvMat* state_mat, hdr; state_mat = cvGetCol( p->particles, &hdr, p_id ); cvParticleStateToMat( state, state_mat ); } /*************************** Particle Filter Configuration *********************************/ /** * Configuration of Particle filter */ void cvParticleStateConfig( CvParticle* p, CvSize imsize, CvParticleState& std ) { // config dynamics model CvMat dynamicsmat = cvMat( p->num_states, p->num_states, CV_64FC1, dynamics ); // config random noise standard deviation CvRNG rng = cvRNG( time( NULL ) ); double stdarr[] = { std.x, std.y, std.width, std.height, std.angle }; CvMat stdmat = cvMat( p->num_states, 1, CV_64FC1, stdarr ); // config minimum and maximum values of states // lowerbound, upperbound, circular flag (useful for degree) // lowerbound == upperbound to express no bounding double boundarr[] = { 0, imsize.width - 1, false, 0, imsize.height - 1, false, 1, imsize.width, false, 1, imsize.height, false, 0, 360, true }; CvMat boundmat = cvMat( p->num_states, 3, CV_64FC1, boundarr ); cvParticleSetDynamics( p, &dynamicsmat ); cvParticleSetNoise( p, rng, &stdmat ); cvParticleSetBound( p, &boundmat ); } /** * @todo * CvParticle does not support this type of bounding currently * Call after transition */ void cvParticleStateAdditionalBound( CvParticle* p, CvSize imsize ) { for( int np = 0; np < p->num_particles; np++ ) { double x = cvmGet( p->particles, 0, np ); double y = cvmGet( p->particles, 1, np ); double width = cvmGet( p->particles, 2, np ); double height = cvmGet( p->particles, 3, np ); width = MIN( width, imsize.width - x ); // another state x is used height = MIN( height, imsize.height - y ); // another state y is used cvmSet( p->particles, 2, np, width ); cvmSet( p->particles, 3, np, height ); } } /***************************** Utility Functions ****************************************/ void cvParticleStateDisplay( const CvParticleState& state, IplImage* img, CvScalar color ) { CvBox32f box32f = cvBox32f( state.x, state.y, state.width, state.height, state.angle ); CvRect32f rect32f = cvRect32fFromBox32f( box32f ); cvDrawRectangle( img, rect32f, cvPoint2D32f(0,0), color ); } void cvParticleStatePrint( const CvParticleState& state ) { printf( "x :%.2f ", state.x ); printf( "y :%.2f ", state.y ); printf( "width :%.2f ", state.width ); printf( "height :%.2f ", state.height ); printf( "angle :%.2f\n", state.angle ); fflush( stdout ); } #endif