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IPA_projekt_2025/linux/assets/shaders/terrain_vertex_shader.glsl
2025-03-23 20:03:23 +01:00

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619 B
GLSL

#version 330 core
// Vertex Shader for Terrain Rendering
layout (location = 0) in vec3 aPos; // Vertex position
layout (location = 1) in vec3 aNormal; // Vertex normal
layout (location = 2) in vec2 aTexCoord; // Texture coordinates
out vec2 TexCoord;
out vec3 FragPosWorld;
out vec3 NormalWorld;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
uniform mat3 normalMatrix;
void main() {
gl_Position = projection * view * vec4(aPos, 1.0);
TexCoord = aTexCoord;
FragPosWorld = vec3(model * vec4(aPos, 1.0));
NormalWorld = normalize(normalMatrix * aNormal);
}