Init commit. Windows version was checked.

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tomas
2025-03-23 20:03:23 +01:00
commit 5029165272
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windows/include/Game.h Normal file
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// Game.h
#ifndef GAME_H
#define GAME_H
#include <GL/glew.h>
#include <GL/freeglut.h>
#include "Renderer.h"
#include "Input.h"
#include "Ocean.h"
#include "Boat.h"
#include "Camera.h"
#include <cstdio>
#include <iostream>
#include "Terrain.h" // Include Terrain header
class Game {
public:
Game();
~Game();
bool init(int argc, char** argv);
void run();
void cleanup();
private:
Renderer renderer;
Input input;
Ocean ocean;
Boat boat;
Camera camera;
Terrain terrain; // Add Terrain member
static void displayCallback();
static void reshapeCallback(int width, int height);
static void keyboardCallback(unsigned char key, int x, int y);
static void keyboardUpCallback(unsigned char key, int x, int y);
static void specialCallback(int key, int x, int y);
static void specialUpCallback(int key, int x, int y);
static void mouseCallback(int button, int state, int x, int y);
static void motionCallback(int x, int y);
static void timerCallback(int value);
static void updateGame();
static Game* instance; // Singleton for callbacks to access game instance
};
#endif // GAME_H