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138 lines
4.1 KiB
138 lines
4.1 KiB
#include "ImageView.hpp"
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int createWindow(SDL_Window** windowPtr){
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize SDL: %s", SDL_GetError());
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return 1;
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}
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// Create a window
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SDL_Window* window = SDL_CreateWindow("Image Viewer", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create window: %s", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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*windowPtr = window;
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return 0;
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}
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int renderWindow(SDL_Renderer** rendererPtr, SDL_Window* window){
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create renderer: %s", SDL_GetError());
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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*rendererPtr = renderer;
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return 0;
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}
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int imageFromVector(SDL_RWops** imageRwopsPtr, std::vector<uint8_t>* img){
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SDL_RWops* imageRwops = SDL_RWFromMem(img->data(), img->size());
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*imageRwopsPtr = imageRwops;
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return 0;
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}
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int createImageSurface(SDL_Surface** imageSurfacePtr, SDL_RWops* imageRwops){
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SDL_Surface* imageSurface = IMG_Load_RW(imageRwops, 0);
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if (!imageSurface) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load image: %s", IMG_GetError());
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//SDL_DestroyRenderer(renderer);
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//SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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*imageSurfacePtr = imageSurface;
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return 0;
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}
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int textureFromSurface(SDL_Texture** texturePtr, SDL_Renderer** renderer, SDL_Surface** imageSurface){
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SDL_Texture* texture = SDL_CreateTextureFromSurface(*renderer, *imageSurface);
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SDL_FreeSurface(*imageSurface);
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if (!texture) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create texture: %s", SDL_GetError());
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//SDL_DestroyRenderer(renderer);
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//SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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*texturePtr = texture;
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return 0;
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}
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int windowDestroy(SDL_Window** windowPtr, SDL_Texture** texturePtr, SDL_Renderer** rendererPtr){
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SDL_DestroyTexture(*texturePtr);
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SDL_DestroyRenderer(*rendererPtr);
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SDL_DestroyWindow(*windowPtr);
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SDL_Quit();
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return 0;
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}
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int windowLoop(SDL_Renderer** rendererPtr,
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int* currentBufferIndex,
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std::mutex& currentBufferIndexMutex,
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SDL_Texture** texturePtr1,
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SDL_Texture** texturePtr2,
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SDL_Texture** texturePtr3){
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bool quit = false;
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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quit = true;
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}
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}
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SDL_RenderClear(*rendererPtr);
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currentBufferIndexMutex.lock();
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switch(*currentBufferIndex) {
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case 0:
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SDL_RenderCopy(*rendererPtr, *texturePtr1, NULL, NULL);
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break;
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case 1:
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SDL_RenderCopy(*rendererPtr, *texturePtr2, NULL, NULL);
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break;
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case 2:
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SDL_RenderCopy(*rendererPtr, *texturePtr3, NULL, NULL);
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break;
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default:
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std::cout << "error 18" << std::endl;
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break;
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}
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currentBufferIndexMutex.unlock();
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SDL_RenderPresent(*rendererPtr);
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}
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return 0;
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}
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int vectorToTexture(SDL_Renderer** rendererPtr,
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SDL_RWops** imageRwopsPtr,
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SDL_Surface** imageSurfacePtr,
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SDL_Texture** texturePtr,
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std::vector<uint8_t>* img){
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imageFromVector(imageRwopsPtr, img);
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createImageSurface(imageSurfacePtr, *imageRwopsPtr);
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textureFromSurface(texturePtr, rendererPtr, imageSurfacePtr);
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return 0;
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}
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int flipThroughTextures(int * currentTexture, std::mutex& currentTextureMutex){
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while(1){
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currentTextureMutex.lock();
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*currentTexture = *currentTexture + 1;
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*currentTexture %=3;
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currentTextureMutex.unlock();
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}
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} |