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#include "main.hpp"
#include "Displayer.hpp"
int Displayer::createWindow() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize SDL: %s", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Image Viewer", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create window: %s", SDL_GetError());
SDL_Quit();
return 1;
}
return 0;
}
int Displayer::renderWindow(){
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create renderer: %s", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
return 0;
}
int Displayer::imageFromVector(std::vector<uint8_t>* img){
imageRwops = SDL_RWFromMem(img->data(), img->size());
return 0;
}
int Displayer::createImageSurface(){
imageSurface = IMG_Load_RW(imageRwops, 0);
if (!imageSurface) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load image: %s", IMG_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
return 0;
}
int Displayer::textureFromSurface(){
currentTextureIndexMutex.lock();
switch(currentTextureIndex){
case 0:
texture2 = SDL_CreateTextureFromSurface(renderer, imageSurface);
break;
case 1:
texture3 = SDL_CreateTextureFromSurface(renderer, imageSurface);
break;
case 2:
texture1 = SDL_CreateTextureFromSurface(renderer, imageSurface);
break;
default:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to asess currentTextureIndex: %s", SDL_GetError());
return 1;
}
currentTextureIndex++;
currentTextureIndex %= 3;
currentTextureIndexMutex.unlock();
SDL_FreeSurface(imageSurface);
if (!texture1 || !texture2 || !texture3) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create texture: %s", SDL_GetError());
return 1;
}
return 0;
}
int Displayer::windowDestroy(){
SDL_DestroyTexture(texture1);
SDL_DestroyTexture(texture2);
SDL_DestroyTexture(texture3);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
int Displayer::windowLoop(){
bool quit = false;
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
SDL_RenderClear(renderer);
currentTextureIndexMutex.lock();
switch(currentTextureIndex) {
case 0:
SDL_RenderCopy(renderer, texture1, NULL, NULL);
break;
case 1:
SDL_RenderCopy(renderer, texture2, NULL, NULL);
break;
case 2:
SDL_RenderCopy(renderer, texture3, NULL, NULL);
break;
default:
std::cout << "error 18" << std::endl;
break;
}
SDL_RenderPresent(renderer);
currentTextureIndexMutex.unlock();
}
return 0;
}
int Displayer::vectorToTexture(std::vector<uint8_t>* img){
imageFromVector(img);
createImageSurface();
textureFromSurface();
return 0;
}
int Displayer::flipThroughTextures(){
int flipIdx = 0;
while(1){
if(flipIdx){
vectorToTexture(&t1);
}
else{
vectorToTexture(&t2);
}
flipIdx++;
flipIdx%=2;
}
}