You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
173 lines
4.3 KiB
173 lines
4.3 KiB
/**
|
|
* @file Displayer.cpp
|
|
* @brief Source file for the Displayer class.
|
|
* @author Adam Prochazka <xproch0f>
|
|
*
|
|
* This file contains the implementation of the Displayer class which is responsible for
|
|
* rendering the images received from the Receiver class.
|
|
*/
|
|
|
|
#include "main.hpp"
|
|
#include "Displayer.hpp"
|
|
|
|
|
|
int Displayer::createWindow() {
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize SDL: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
window = SDL_CreateWindow("Profilometer View", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN);
|
|
if (!window) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create window: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Displayer::renderWindow(){
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
|
|
if (!renderer) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create renderer: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int Displayer::imageFromVector(std::vector<uint8_t>* img, bool printRaw){
|
|
if(printRaw){
|
|
std::cout << "______________" << std::endl;
|
|
|
|
for(int i = 0; i<(int)(img)->size(); i++)
|
|
{
|
|
std::cout << "0x" << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>((*img)[i]) << " ";
|
|
}
|
|
std::cout << std::endl;
|
|
|
|
std::cout << "______________" << std::endl;
|
|
}
|
|
|
|
imageRwops = SDL_RWFromMem(img->data(), img->size());
|
|
return 0;
|
|
}
|
|
|
|
int Displayer::createImageSurface(){
|
|
imageSurface = IMG_Load_RW(imageRwops, 0);
|
|
|
|
if (!imageSurface) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load image: %s", IMG_GetError());
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Displayer::textureFromSurface(){
|
|
|
|
currentTextureIndexMutex.lock();
|
|
|
|
switch(currentTextureIndex){
|
|
case 0:
|
|
texture2 = SDL_CreateTextureFromSurface(renderer, imageSurface);
|
|
break;
|
|
case 1:
|
|
texture3 = SDL_CreateTextureFromSurface(renderer, imageSurface);
|
|
break;
|
|
case 2:
|
|
texture1 = SDL_CreateTextureFromSurface(renderer, imageSurface);
|
|
break;
|
|
default:
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to asess currentTextureIndex: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
currentTextureIndex++;
|
|
currentTextureIndex %= 3;
|
|
|
|
currentTextureIndexMutex.unlock();
|
|
SDL_FreeSurface(imageSurface);
|
|
|
|
if (!texture1 || !texture2 || !texture3) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create texture: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Displayer::windowDestroy(){
|
|
SDL_DestroyTexture(texture1);
|
|
SDL_DestroyTexture(texture2);
|
|
SDL_DestroyTexture(texture3);
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
|
|
int Displayer::windowLoop(bool *q){
|
|
while (!(*q)) {
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_QUIT) {
|
|
*q = true;
|
|
}
|
|
}
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
currentTextureIndexMutex.lock();
|
|
|
|
switch(currentTextureIndex) {
|
|
case 0:
|
|
SDL_RenderCopy(renderer, texture1, NULL, NULL);
|
|
break;
|
|
case 1:
|
|
SDL_RenderCopy(renderer, texture2, NULL, NULL);
|
|
break;
|
|
case 2:
|
|
SDL_RenderCopy(renderer, texture3, NULL, NULL);
|
|
break;
|
|
default:
|
|
std::cout << "error 18" << std::endl;
|
|
break;
|
|
}
|
|
SDL_RenderPresent(renderer);
|
|
|
|
currentTextureIndexMutex.unlock();
|
|
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int Displayer::vectorToTexture(std::vector<uint8_t>* img, bool printRaw){
|
|
imageFromVector(img, printRaw);
|
|
createImageSurface();
|
|
textureFromSurface();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Displayer::flipThroughTextures(){
|
|
int flipIdx = 0;
|
|
while(1){
|
|
if(flipIdx){
|
|
vectorToTexture(&t1);
|
|
}
|
|
else{
|
|
vectorToTexture(&t2);
|
|
}
|
|
flipIdx++;
|
|
flipIdx%=2;
|
|
}
|
|
return 0;
|
|
}
|
|
|