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/*M///////////////////////////////////////////////////////////////////////////////////////
//
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// License Agreement
// For Open Source Computer Vision Library
//
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#ifndef __OPENCV_VIDEOSTAB_MOTION_STABILIZING_HPP__
#define __OPENCV_VIDEOSTAB_MOTION_STABILIZING_HPP__
#include <vector>
#include <utility>
#include "opencv2/core.hpp"
#include "opencv2/videostab/global_motion.hpp"
namespace cv
{
namespace videostab
{
//! @addtogroup videostab_motion
//! @{
class CV_EXPORTS IMotionStabilizer
{
public:
virtual ~IMotionStabilizer() {}
//! assumes that [0, size-1) is in or equals to [range.first, range.second)
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions) = 0;
};
class CV_EXPORTS MotionStabilizationPipeline : public IMotionStabilizer
{
public:
void pushBack(Ptr<IMotionStabilizer> stabilizer) { stabilizers_.push_back(stabilizer); }
bool empty() const { return stabilizers_.empty(); }
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions);
private:
std::vector<Ptr<IMotionStabilizer> > stabilizers_;
};
class CV_EXPORTS MotionFilterBase : public IMotionStabilizer
{
public:
virtual ~MotionFilterBase() {}
virtual Mat stabilize(
int idx, const std::vector<Mat> &motions, std::pair<int,int> range) = 0;
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions);
};
class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase
{
public:
GaussianMotionFilter(int radius = 15, float stdev = -1.f);
void setParams(int radius, float stdev = -1.f);
int radius() const { return radius_; }
float stdev() const { return stdev_; }
virtual Mat stabilize(
int idx, const std::vector<Mat> &motions, std::pair<int,int> range);
private:
int radius_;
float stdev_;
std::vector<float> weight_;
};
inline GaussianMotionFilter::GaussianMotionFilter(int _radius, float _stdev) { setParams(_radius, _stdev); }
class CV_EXPORTS LpMotionStabilizer : public IMotionStabilizer
{
public:
LpMotionStabilizer(MotionModel model = MM_SIMILARITY);
void setMotionModel(MotionModel val) { model_ = val; }
MotionModel motionModel() const { return model_; }
void setFrameSize(Size val) { frameSize_ = val; }
Size frameSize() const { return frameSize_; }
void setTrimRatio(float val) { trimRatio_ = val; }
float trimRatio() const { return trimRatio_; }
void setWeight1(float val) { w1_ = val; }
float weight1() const { return w1_; }
void setWeight2(float val) { w2_ = val; }
float weight2() const { return w2_; }
void setWeight3(float val) { w3_ = val; }
float weight3() const { return w3_; }
void setWeight4(float val) { w4_ = val; }
float weight4() const { return w4_; }
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions);
private:
MotionModel model_;
Size frameSize_;
float trimRatio_;
float w1_, w2_, w3_, w4_;
std::vector<double> obj_, collb_, colub_;
std::vector<int> rows_, cols_;
std::vector<double> elems_, rowlb_, rowub_;
void set(int row, int col, double coef)
{
rows_.push_back(row);
cols_.push_back(col);
elems_.push_back(coef);
}
};
CV_EXPORTS Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio);
CV_EXPORTS float estimateOptimalTrimRatio(const Mat &M, Size size);
//! @}
} // namespace videostab
} // namespace
#endif